AI Insights · Timothy · April 2022
Top 2D Cartoon Games on Android in Costa Rica: Q1 2022
Discover the performance of the top five 2D cartoon games on Android in Costa Rica during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top five 2D cartoon games on the Android platform in Costa Rica showcased interesting trends in downloads, revenue, and active users. Data from Sensor Tower highlights the performance of Brain Story: Tricky Puzzle, Pou, Among Us, Snake.io - Fun Snake .io Games, and Akinator. Below is an overview of their performance.
Brain Story: Tricky Puzzle from ABIGLOBAL experienced a decline in weekly downloads, starting at 20.8K at the end of December 2021 and dropping to around 3.4K by the end of March 2022. The weekly active users followed a similar downward trend, decreasing from 24.1K to approximately 16.6K over the quarter.
Pou by Zakeh saw a consistent performance in both weekly downloads and active users. Weekly downloads were relatively stable, starting at around 5.2K and finishing the quarter at nearly 7.9K. The game’s active user base also remained robust, fluctuating between 142K and 163K. The game generated modest revenue, peaking at $28 in the weeks of February 14 and March 28.
Among Us from Innersloth LLC demonstrated varied performance. Weekly downloads started at 7.4K at the end of December 2021 and saw fluctuations throughout the quarter, ending at around 4.7K. Weekly active users showed a steady decline from 7.3K to approximately 4.3K. Revenue saw sporadic peaks, with a maximum of $66 in the last week of December 2021.
Kooapps Games’ Snake.io - Fun Snake .io Games experienced a peak in weekly downloads at the end of January 2022 with 8.7K, before declining to around 3.9K by the end of March. Active users followed a similar trend, peaking at 27.6K and then dropping to approximately 22.2K by the end of the quarter.
Finally, Akinator by Elokence SAS showed a notable spike in weekly downloads at the end of January 2022, reaching 17.6K, before stabilizing around 3.1K to 3.6K for the remainder of the quarter. Active users surged to 49.2K in late January, then settled to about 14K by the end of March. Revenue was minimal, with a small peak of $3 in the week of February 14.
For more detailed insights and trends on these applications, visit Sensor Tower.